STIX
Two clay stick figures locked in combat in an ancient colosseum arena, the moment of a knockout kick.

STIX

A stick figure fighter with real physics. Every knockout is a slow-mo clip worth sharing.

Get the beta
Scroll to see the real game

Actual gameplay

No key art past this point. Scroll and you're driving the real engine, the same fat-marker look that ships on your phone.

Wind up.

Every move is a drawing. Ten strokes, one head, no seams.

Strike.

Weight over speed. A roundhouse should feel like it could knock a door down.

Knockout.

Time stops. The camera lingers. Losing is funny.

Every KO is a clip.

Slow motion replay, vertical, one tap to share.

Physics you can feel.

Active ragdoll fighters with real weight. Every hit stops time for a moment. Every knockout is a floppy, slow, glorious fall.

Belts, not menus.

Your belt is your health bar. It thins as you take hits. Earn the next colour by fighting, and unlock new techniques with it.

Matches take 45 seconds.

One arena, six techniques, two buttons and a swipe. Nothing on screen except the fight.

Get the beta.

One email when the beta opens on iOS and Android. Nothing else.

No spam, no newsletter. Just the launch.